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v0.3.031c4e0ee · ·
Major refactoring that adds tons of internal features and a few new visible features. * New language versions: Python 3.4, C++14, Cython 0.22 * Python code is now compliance-checked via pylint * Integrated various code sanitizers and the clang static analyzer * C++ <-> Python function calling interface, based on Cython * Proper and integrated C++ and Python logging subsystem * Dumped GLEW for libepoxy * Keybindings manager * New C++ and Python testing system Visible features: * Unified program entry point * Asset conversion automatically runs when launching the game * Units can perform various commands * Units actively search for new commands * Units can fight * Mode indicator
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v0.2.355c1ddc0 · ·
Whee, another release you've all been waiting for! New shiny stuff: * Walking units * Pathfinding * Profiling * Inotify asset refreshing * First drafts for nyan * Terrain debug grid (F4) * Unit creation and death sounds * Mac OSX support * AOE:HD support Improvements: * Buildsystem heavily boosted * Gamespec loading job in background * Random things all over the code
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v0.2.26055159f · ·
import all raw orignal gamedata the members to be available in C++ are defined in convert/gamedata/ the code generation automatically creates all needed files. these reside in src/gamedata/ and are a huge tree structure which equals the content of the empires2x1p1.dat file.
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v0.2.14b5893c8 · ·
infinite terrain and sound this was mainly background work, especially the original data conversion was improved. basic sound support was implemented, some bugs in the terrain rendering algorithm were fixed.
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v0.2.087139221 · ·
milestone 2 rendering a single building (an university.), from the stock age2 media files coloring works, it's done by a fragment shader that replaces alpha-marked base colors (of the blue player)
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v0.1.04c0058f6 · ·
milestone 1 sdl window is working, with a gaben displayed: how awesome is that?!! mouse clicks also trigger the drawing of a castle and village center, these images were extracted from the age2 wiki.
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